#include "include/common.glsl"
#include "include/uniforms.glsl"
#include "include/attributes.glsl"

qf_varying vec2 v_TexCoord;

void main(void)
{
	gl_Position = u_ModelViewProjectionMatrix * a_Position;
	v_TexCoord = TextureMatrix2x3Mul(u_TextureMatrix, a_TexCoord);
}
